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Aliens: Rogue Incursion – A Standalone That Nails the Atmosphere but Fumbles the Flow

Aliens: Rogue Incursion had my attention the moment it loaded — or more accurately, the moment I finally got into the game after a nearly four-minute delay. That wasn’t a one-off, either. From hitting “play” to gameplay took 3:58 on first launch and it is agonisingly slow every time after. Not ideal, but leaves time to make a coffee I suppose.

Aliens: Rogue Incursion had my attention the moment it loaded — or more accurately, the moment I finally got into the game after a nearly four-minute delay. That wasn’t a one-off, either. From hitting “play” to gameplay took 3:58 on first launch and it is agonisingly slow every time after. Not ideal, but leaves time to make a coffee I suppose.

When Rogue Incursion is firing on all cylinders, it feels like the Aliens game we’ve been waiting for in Quest VR. It’s tense, immersive, and capable of real moments of panic and dread. The lighting and sound are straight out of a sci-fi horror film, and when the xenomorph finally comes for you, it hits hard. Your first kill feels earned. Your first death feels inevitable. The atmosphere works.

The early moments of the game deliver. You crash-land, explore the wreckage, grab your sidearm, solve some puzzles to break through sealed doors, and then suddenly you’re being stalked. A few encounters in, the game makes its big mistake: every death means a reset to the Panic Room. At first, it’s immersive. The idea of waking back up and venturing back out sells the fear. But it quickly becomes a chore. The repetition drains the tension. Knowing exactly what to expect kills what made those early encounters work.

Even worse, the inventory system lacks consistency and quickly becomes frustrating. Some items are accessed on your datapad, others are mapped to your body, and a few are tied to quick-access buttons. But there’s no clear logic or unifying style. You’re never quite sure what can be picked up and what’s just scenery, and that ambiguity wears thin fast. In high-stress moments, you need clarity — not hesitation. I had a moment where an Alien charged me and I confidently grabbed my sidearm with its six non-lethal Alien bullets — only to realise, as it killed me, that the machine gun I actually needed was slung across my back. That’s not a clunky inventory issue so much as a panic instinct: you reach for what’s in front of you.

Still, there’s a solid experience underneath it all. The core gameplay loop is there. The environments are impressively detailed. The tension is real. But the structure gets in its own way. You end up spending more time retreading old ground than forging ahead, and the constant interruptions to momentum start to wear thin. The deeper I go in some sections the more I find myself pondering, “A panic room, a panic room — my kingdom for a panic room,” dreading the looming death and the ten-minute replay that likely follows.

Graphically, the Quest version holds up well enough — especially after some post-launch patches — but it’s clearly a step down from what’s possible on PCVR or PSVR2. To the developer’s credit, it looks better now than at launch, but it still doesn’t quite hit the fidelity mark set by the very best AAA titles on Quest, like Asgard’s Wrath II or Batman: Arkham Shadow.

Final Verdict:

Aliens: Rogue Incursion is a solid standalone VR horror experience that delivers on mood and immersion but stumbles on pacing and polish. If you’re an Aliens fan, there’s enough here to make it worth your time — just be prepared to battle the game as much as the xenomorphs.

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My Sim Racing in VR Setup – What I’m Running in 2025

At the heart of it is a Next Level Racing foldable cockpit — which, let’s be honest, isn’t actually folded. I originally picked it because I thought I’d pack it away between sessions. But in practice, it now lives full-time near the kitchen, wedged between cabinets and a few stray toys. It’s technically portable, but the reality of racing regularly means it’s easier to leave it set up and ready.

Sim racing in VR can feel pretty serious when you’re mid-pack at Le Mans, fighting for clean air. But behind the wheel — or more accurately, behind the Meta Quest 3 — my setup is a blend of practicality, compromise, and a bit of chaotic cabling. It’s not perfect, but it works, and I’ve finally got it dialled in well enough to really enjoy the ride.

The Core Rig: Simple, Sturdy, and (Almost) Foldable

At the heart of it is a Next Level Racing foldable cockpit — which, let’s be honest, isn’t actually folded. I originally picked it because I thought I’d pack it away between sessions. But in practice, it now lives full-time near the kitchen, wedged between cabinets and a few stray toys. It’s technically portable, but the reality of racing regularly means it’s easier to leave it set up and ready.

The Fanatec CSL DD (8Nm) wheelbase is mounted solidly to the frame, paired with the McLaren GT3 V2 Xbox wheel. It’s a great combination for someone who doesn’t want to go full sim-lab but still craves responsive force feedback. Pedals are the base Fanatec CSL set — no load cell yet, though I’m tempted.

Off to the side sits a bar stool — not for spectators, but for holding gloves, mouse, and headphones. It’s my unofficial pit lane equipment rack.

Graphics Card Reality: AMD Radeon RX7600 (8GB)

My PC runs an AMD Radeon RX7600 8GB card. It’s not high-end, but for VR sim racing it holds up surprisingly well — provided I’m realistic with settings. I’m not chasing ultra fidelity; I’m chasing fluid frame rates and immersion. Paired with the right tuning and AMD’s latest driver improvements, it’s capable of delivering a very playable experience in titles like ACC (Assetto Corsa Competizione) and Le Mans Ultimate.

Yes, I’ve had to dial back a few shadows and texture settings, but with FSR or OpenXR Toolkit, the image inside the headset is more than sharp enough for consistent, intense sessions — even at night or in the rain.

Headset and Wireless Setup: Meta Quest 3 + Prism XR

I run everything wirelessly via my Meta Quest 3, using a dedicated Prism XR Wi-Fi 6 router. This lets me keep the main home network separate and avoid relocating our shared display monitor every time I want to drive. The result? Rock-solid wireless PCVR streaming with minimal latency — even in fast-paced racing sims.

This wireless approach helps keep the mess manageable too. Cables stay on the floor (for the most part), and I can jump into a session with minimal setup overhead.

Real-World Challenges

This isn’t a YouTuber sim cave. It’s a shared space — and yes, it gets packed up when needed. But it’s also proof that you don’t need a dream rig to get a dream experience. With the right gear in the right spots, you can turn any room into a racing cockpit (even one that’s also doubling as a family zone).

It’s far from glamorous, but when the lights go out at Spa or the sun rises over Fuji, I don’t notice the bar stool, the tiled floor, or the kitchen behind me. I’m in the race.

If you’re sim racing in VR with a setup like this — or thinking about jumping in — let me know what works for you. This setup isn’t final, but it’s functional, fun, and evolving with every race.

Stay tuned for more updates from the track — and if you missed the Bathurst & Le Mans VR highlights, catch the video over on the OZ VR Pulse YouTube channel.




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Ghost Town VR Review – Fireproof’s Best VR Game Yet?

When it comes to VR games, Fireproof Games is a name that carries serious weight. Known for their critically acclaimed Room series, they’ve now stepped into the world of standalone VR with their most ambitious title yet — Ghost Town.

Set in 1983 London, Ghost Town puts you in the shoes of Edith, an Irish witch running a paranormal investigation business. It’s a game about slipping between the real world and the spirit realm, where you use the right tools to guide lost souls on their final journey.

When it comes to VR games, Fireproof Games is a name that carries serious weight. Known for their critically acclaimed Room series, they’ve now stepped into the world of standalone VR with their most ambitious title yet — Ghost Town.

Set in 1983 London, Ghost Town puts you in the shoes of Edith, an Irish witch running a paranormal investigation business. It’s a game about slipping between the real world and the spirit realm, where you use the right tools to guide lost souls on their final journey.

First Impressions

From the moment you fire up Ghost Town, it’s clear this is a standout Quest title. It pushes the Quest 3S to its limits, delivering incredible detail for a standalone experience. The textures, shadows, and atmospheric effects are top-notch, creating a world that feels both haunting and alive. I’ve had a smooth run so far, but I’ve seen some reviewers mention minor stutters, so it’s something to be aware of depending on your setup.

Character and Writing

What really pulls you in is the writing. Edith’s character is sharp, with a dry wit that makes her immediately likable. There’s one particular moment that stood out to me: I found myself wanting to keep talking to a character while waiting for a machine to do its thing, even though the task was done. That’s a testament to the strength of the dialogue and the world-building.

Immersive Gameplay

One of Ghost Town’s standout features is how it uses VR to create a physically connected experience. You’re not just pointing at a screen — you’re grabbing handles, turning dials, and moving levers. The game makes full use of VR’s tactile potential, making every action feel real and weighty.

And let’s take a moment to appreciate the small details. Edith’s hands, for example, are beautifully rendered. I’ve found myself turning my hands over in-game just to admire the rings and symbols. It’s a small touch, but it adds so much to the immersion.

Exploration and Storytelling

The apartment is another highlight. It’s crammed with details — notes, photos, and personal artifacts that flesh out the world. Make sure you take a moment to check the answering machine. A few messages and you’re right up to date on how Edith’s business is traveling in the real world. It’s a great bit of passive storytelling that gives the whole space a lived-in, authentic feel.

Puzzles and Challenges

If you’re wondering about the puzzles — they’re excellent. They range from classic electrical circuits to mechanical contraptions that make you feel like an amateur engineer. And yes, you will need to use your brain. There’s no hand-holding here.

Pricing and Value

Ghost Town is well worth the full price of admission, especially if you have a Quest+ discount code or another promo. This is absolutely the game to use it on.

Final Verdict

So, should you pick up Ghost Town? If you’re a fan of atmospheric puzzle adventures with a heavy dose of story and character, this is a must-play. It’s a slow burn, but one that rewards curiosity and attention to detail.

And if you’ve played Ghost Town, what’s your take? Let us know in the comments below.

Thanks for reading, and as always, this is OZ VR Pulse — your Aussie guide to the world of virtual reality.

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Surviving Mars: Pioneer – First Impressions

Mars is a harsh place. Unlike the colorful, bustling galaxies of No Man’s Sky, Surviving Mars: Pioneer is a stripped-back, survival-first experience where the stakes are real, and the margin for error is razor-thin. From the moment you step out of your landing pod, you’re faced with a stark reality: you’re alone, your oxygen is limited, and the Red Planet isn’t particularly welcoming.

Mars is a harsh place. Unlike the colorful, bustling galaxies of No Man’s Sky, Surviving Mars: Pioneer is a stripped-back, survival-first experience where the stakes are real, and the margin for error is razor-thin. From the moment you step out of your landing pod, you’re faced with a stark reality: you’re alone, your oxygen is limited, and the Red Planet isn’t particularly welcoming.

First Steps on Mars
Your first moments on the Martian surface are equal parts awe-inspiring and nerve-wracking. The thin atmosphere gives every step a sense of finality, each crunch of Martian dust underfoot a reminder of just how far from home you are. I took a slow, 360° look around, taking in the harsh, rust-colored landscape stretching to the horizon, broken only by the occasional rocky outcrop. It’s a breathtaking but lonely sight — no ships in the sky, no busy trade lanes, just isolation and a constant low-level fear ...

Grabbing Your First Gear
Survival in Pioneer starts with the basics. You’ll quickly learn that your landing pod is both a lifeline and a fragile bubble of safety. My first instinct was to grab everything not bolted down — oxygen tanks, a handful of tools, and a basic survival pack. There’s no tutorial here, just a quiet, underlying threat that you should move quickly before your suit alarms start screaming for more O2.

Learning to Crawl Before You Can Walk
I made my first mistake almost immediately. I thought I’d be clever and build my first habitat a bit further from the pod, looking for a more defensible location. What I didn’t realize is that you can’t just build anywhere. I wasted precious oxygen fighting the controls, swearing at the screen, and wondering why the game wouldn’t let me place my habitat. By the time I figured it out, my oxygen levels were critical, and I had no hope of making it back to the pod. I died mid-boost jump, leaving my gear in ...

Finding Your Footing
After a quick respawn and a bit of muttered self-recrimination, I took a more conservative approach. This time, I built my habitat closer to the pod, learning to balance ambition with survival. But even then, I managed to add a little extra embarrassment to the process. When I finally got around to building the airlock, I somehow managed to place it backwards. I could step into the airlock — great — but it didn’t actually connect to the habitat, which, as you might guess, is a bit of a problem on Mars. I...

Why the Grind is Worth It
As frustrating as it can be, all this mining, exploring, and relentless scavenging isn’t just busywork. Every time you complete an achievement, you earn research points, and those points are the key to unlocking new items and plans. Once you have a plan, you’ll need to gather the materials to build it, which means more trips out into the hostile Martian wilderness. But the grind pays off. Over time, you’ll move from basic survival to building your own rocket, producing your own food, and (presumably) eve...

Final Thoughts
So far, Surviving Mars: Pioneer has proven to be a tougher, more intricate experience than I expected. It’s not just a sci-fi sandbox — it’s a proper survival challenge, and I’m just getting started. Whether you’ll find it frustrating or rewarding depends on how much you value the struggle. If you like your games with a side of unforgiving realism and the occasional burst of panic, this one’s worth a closer look.

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